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Hidden in the Yellow Wood...
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Heat of Passion
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Origins of Skud Pai Sho
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Play against a Bot
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Waiting Room and Tables
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CLASH 2023 Skud Pai Sho T...
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Has anyone noticed that fire bending is the only bending art that does not require its element to be present to bend it?
Knock knock
## Bamboo
- When played surrounding your Blooming Flower Tile (but not surrounding a Growing Flower Tile in a Gate), return each surrounding tile to owner’s hand
- Tiles surrounding Bamboo cannot be captured
## Pond
- Flower Tiles may be Planted on points surrounding a Pond belonging to either player
- (Once Planted, tiles are immediately Blooming)
## Lion Turtle
- Flower tiles surrounding a Lion Turtle form Harmony with all Basic Flower Tiles of either player
- The owner of the Lion Turtle owns the Harmonies that include both players’ tiles
- (Overlap with other Lion Turtle tiles can combine this effect, so Harmonies can potentially belong to both players)
I made a Pai Sho board by my self and use the tiles from Zech
Pictures: https://imgur.com/a/VNSUZTH
Greetings ImScheinox
Hey,
I think it would be nice if we have a official trailer for Pai Sho (Forum/Skud Website/ Discord). I could record things and edit a bit but I'm not that good
Tournament features are underway - soon, we will be able to have regular tournaments (with prizes!) at The Garden Gate. But tournament games will need to be more regulated or structured than the current games. So, how should they work?
Here are some ideas of how tournament games should work. Please let me know any ideas you have that either build on these or break them down
## Time Limits
Games should have time limits enforced to ensure that they finish in a timely manner. Standard tournaments will have timed games that encourage live play where players sit down at the same time and play together. (Correspondence-game tournaments could be an option in the future.)
We want to respect that players will be playing each other from across the world (which by the way is awesome!) so a number of pauses in gameplay should be allowed.
*Question*: How should pauses work? How would you expect it to work on the screen (something to click on to pause the game, other ideas)?
Time limits should be shown to players during the game. Players will have a certain amount of time per turn during normal play.
*Question*: What is the most appropriate time limit system that is both gracious and strict enough to help the game complete in a timely manner?
Let me know what you think. I'm looking forward to seeing tournaments happen regularly and seeing players at The Garden Gate get better and better at these games. Thanks!
Hi, I’m Spec and am a Pai Sho fanatic. I’m not the greatest player but I have a lot of fun. He/Him btw.
I am a fairly new member of the community and am on the discord (as a lurker lol). I like to try out new strategies and am still finding my play style, I’m also working on a game variant (like seemingly half of the discord) but I’ll share more once I’ve got a finished first draft of rules..
I think that’s it? Hit me up for a game anytime and if you wanna talk strategy your best bet is pm because I tend to be a slow typer.
UTC-5, MN, USA
I love all the Pai Sho variants we have but when I play a competitive game online I stress myself out a lot so I tend to enjoy single player games, but as of right now we only have Solitaire Pai Sho, so I wanted to make a variation of that by throwing in a gimmick that eventually led into it's own variation of a variation.
The idea is using the Lion Turtle/Avatar tile (that I designed myself so it's a bit of a self-insert, haha) as the first piece and center piece that all other tiles have to connect to in some way. In a way, you play as the Avatar trying to bring balance to the four nations.
Click here for the rules since I have trouble trying to summarize them.
The lore behind the idea is that some long forgotten Avatar was trying to explain his role to someone, maybe a child, but this someone didn't quite understand, so they used a Pai Sho board and some pieces to explain how and why bringing balance to the world is so difficult.
If anyone wants I'll use my board to play a game and take pictures of/record the session to put up as an example. Feel free to try it out, too, it can be kinda tricky!
It seems like the Host has and advantage by needing to form Harmonies.
Here are some examples, please correct me if I made a logical fallacy
Situation for the Host:
1 Disharmony
13 Disharmony points
2 Harmonies
14 Harmony points
Situation for the Guest:
1 Hisharmony
13 Harmony points
1 Harmony
7 Harmony points
1 Disharmony
7 Disharmony points
1 Disharmony
7 Disharmony points
Which also can lead to this again:
2 Harmonies
8 Harmony points
1 Disharmony
7 Disharmony points
Overall, it seems way riskier for the Guest to form long Disharmonies than for the Host to form long Harmonies.
Hey! I'm Nahtanojrepus (alternatively Nah, Nahta, Nahtan, Nahtano, Nahtanoj, Tano, Repus or Na<keyboard spam>, but I prefer to go by Naht). I'm a pretty active member of the discord and play reasonably often on the site. I actively play skud and vagabond, with a particular liking for double vagabond, but I'd say I'm most well known for my efforts in solving solitaire, maximising simple score for several variants (something which I intend to post about down the line). I also had a part in the creation of overgrowth and cooperative solitaire, as well as an (as yet) unexplored concept for a new tile for vagabond, the koi fish which vescucci, resident actual wizard, designed.
All in all, I have an interest in essentially every variant of pai sho (except capture it can go in the trash) and am willing to theorycraft as much as I am to play.