10-04-2018, 04:19 PM
Tournament features are underway - soon, we will be able to have regular tournaments (with prizes!) at The Garden Gate. But tournament games will need to be more regulated or structured than the current games. So, how should they work?
Here are some ideas of how tournament games should work. Please let me know any ideas you have that either build on these or break them down
## Time Limits
Games should have time limits enforced to ensure that they finish in a timely manner. Standard tournaments will have timed games that encourage live play where players sit down at the same time and play together. (Correspondence-game tournaments could be an option in the future.)
We want to respect that players will be playing each other from across the world (which by the way is awesome!) so a number of pauses in gameplay should be allowed.
*Question*: How should pauses work? How would you expect it to work on the screen (something to click on to pause the game, other ideas)?
Time limits should be shown to players during the game. Players will have a certain amount of time per turn during normal play.
*Question*: What is the most appropriate time limit system that is both gracious and strict enough to help the game complete in a timely manner?
Let me know what you think. I'm looking forward to seeing tournaments happen regularly and seeing players at The Garden Gate get better and better at these games. Thanks!
Here are some ideas of how tournament games should work. Please let me know any ideas you have that either build on these or break them down
## Time Limits
Games should have time limits enforced to ensure that they finish in a timely manner. Standard tournaments will have timed games that encourage live play where players sit down at the same time and play together. (Correspondence-game tournaments could be an option in the future.)
We want to respect that players will be playing each other from across the world (which by the way is awesome!) so a number of pauses in gameplay should be allowed.
*Question*: How should pauses work? How would you expect it to work on the screen (something to click on to pause the game, other ideas)?
Time limits should be shown to players during the game. Players will have a certain amount of time per turn during normal play.
*Question*: What is the most appropriate time limit system that is both gracious and strict enough to help the game complete in a timely manner?
Let me know what you think. I'm looking forward to seeing tournaments happen regularly and seeing players at The Garden Gate get better and better at these games. Thanks!
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Messages In This Thread
The Garden Gate Tournament Matches Discussion - by Skud - 10-04-2018, 04:19 PM
RE: The Garden Gate Tournament Matches Discussion - by SpinxKreuz - 10-04-2018, 04:23 PM
RE: The Garden Gate Tournament Matches Discussion - by Abacadaren - 10-04-2018, 05:08 PM
RE: The Garden Gate Tournament Matches Discussion - by SpinxKreuz - 10-04-2018, 11:23 PM
RE: The Garden Gate Tournament Matches Discussion - by MrSns - 10-04-2018, 11:45 PM
RE: The Garden Gate Tournament Matches Discussion - by Abacadaren - 10-05-2018, 03:36 PM
RE: The Garden Gate Tournament Matches Discussion - by MrSns - 10-05-2018, 09:49 PM
RE: The Garden Gate Tournament Matches Discussion - by Skud - 10-04-2018, 08:30 PM
RE: The Garden Gate Tournament Matches Discussion - by Abacadaren - 10-04-2018, 09:14 PM
RE: The Garden Gate Tournament Matches Discussion - by Skud - 10-05-2018, 12:30 AM
RE: The Garden Gate Tournament Matches Discussion - by Skud - 10-05-2018, 12:32 AM
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