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		<title><![CDATA[The Garden Gate - Development]]></title>
		<link>https://forum.skudpaisho.com/</link>
		<description><![CDATA[The Garden Gate - https://forum.skudpaisho.com]]></description>
		<pubDate>Mon, 16 Mar 2026 18:46:25 +0000</pubDate>
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		<item>
			<title><![CDATA[Feature: Game Clock - Time Controls]]></title>
			<link>https://forum.skudpaisho.com/showthread.php?tid=158</link>
			<pubDate>Wed, 19 Jan 2022 04:29:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.skudpaisho.com/member.php?action=profile&uid=1">Skud</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.skudpaisho.com/showthread.php?tid=158</guid>
			<description><![CDATA[Introducing Time Controls! <br />
<br />
The Garden Gate supports casual Time Controls on games as a beta feature. Time controls will work together with async games - instead of being a strictly enforced clock, they are intended to be a helpful tool to those who would like to use it. Use time controls to enjoy sitting down at the same time with another player to play a quick game, or play a correspondence style game but still have a clock in place as you make moves throughout the day, only ticking as you are looking at the game.<br />
<br />
The clock will be shown along the bottom of the page. Remember that it is just a reference and is not enforced - if time runs out, moves can still be made. Players may agree to resign if they run out of time first.<br />
<br />
Know there have been a few bugs that some people have run into, so expect the clock to be buggy.]]></description>
			<content:encoded><![CDATA[Introducing Time Controls! <br />
<br />
The Garden Gate supports casual Time Controls on games as a beta feature. Time controls will work together with async games - instead of being a strictly enforced clock, they are intended to be a helpful tool to those who would like to use it. Use time controls to enjoy sitting down at the same time with another player to play a quick game, or play a correspondence style game but still have a clock in place as you make moves throughout the day, only ticking as you are looking at the game.<br />
<br />
The clock will be shown along the bottom of the page. Remember that it is just a reference and is not enforced - if time runs out, moves can still be made. Players may agree to resign if they run out of time first.<br />
<br />
Know there have been a few bugs that some people have run into, so expect the clock to be buggy.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Feature: Game Log]]></title>
			<link>https://forum.skudpaisho.com/showthread.php?tid=87</link>
			<pubDate>Wed, 30 Oct 2019 11:40:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.skudpaisho.com/member.php?action=profile&uid=1">Skud</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.skudpaisho.com/showthread.php?tid=87</guid>
			<description><![CDATA[The goal is to show a readable explanation of each move of the game.<br />
<br />
Currently the game log shows as part of the replay controls. <br />
<br />
Supported games:<br />
Skud Pai Sho <br />
Vagabond Pai Sho]]></description>
			<content:encoded><![CDATA[The goal is to show a readable explanation of each move of the game.<br />
<br />
Currently the game log shows as part of the replay controls. <br />
<br />
Supported games:<br />
Skud Pai Sho <br />
Vagabond Pai Sho]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SkudPaiSho.com To-Do List]]></title>
			<link>https://forum.skudpaisho.com/showthread.php?tid=86</link>
			<pubDate>Mon, 28 Oct 2019 20:13:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.skudpaisho.com/member.php?action=profile&uid=1">Skud</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.skudpaisho.com/showthread.php?tid=86</guid>
			<description><![CDATA[Reply here with suggestions of things that need to be implemented at The Garden Gate.<br />
<br />
Let me know if you are interested in writing code to work on any of these items. <br />
<br />
To-Do List:<br />
<br />
- Completed Games list enhancements - searchable and more detailed with win/loss info<br />
- Undo feature proper implementation<br />
- Support translations<br />
- Accessibility support]]></description>
			<content:encoded><![CDATA[Reply here with suggestions of things that need to be implemented at The Garden Gate.<br />
<br />
Let me know if you are interested in writing code to work on any of these items. <br />
<br />
To-Do List:<br />
<br />
- Completed Games list enhancements - searchable and more detailed with win/loss info<br />
- Undo feature proper implementation<br />
- Support translations<br />
- Accessibility support]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Garden Gate Tournament Matches Discussion]]></title>
			<link>https://forum.skudpaisho.com/showthread.php?tid=22</link>
			<pubDate>Thu, 04 Oct 2018 16:19:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.skudpaisho.com/member.php?action=profile&uid=1">Skud</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.skudpaisho.com/showthread.php?tid=22</guid>
			<description><![CDATA[Tournament features are underway - soon, we will be able to have regular tournaments (with prizes!) at The Garden Gate. But tournament games will need to be more regulated or structured than the current games. So, how should they work? <br />
<br />
Here are some ideas of how tournament games should work. Please let me know any ideas you have that either build on these or break them down <img src="https://forum.skudpaisho.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
## Time Limits<br />
Games should have time limits enforced to ensure that they finish in a timely manner. Standard tournaments will have timed games that encourage live play where players sit down at the same time and play together. (Correspondence-game tournaments could be an option in the future.)<br />
<br />
We want to respect that players will be playing each other from across the world (which by the way is awesome!) so a number of pauses in gameplay should be allowed. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Question*</span>: How should pauses work? How would you expect it to work on the screen (something to click on to pause the game, other ideas)? <br />
<br />
Time limits should be shown to players during the game. Players will have a certain amount of time per turn during normal play. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Question*</span>: What is the most appropriate time limit system that is both gracious and strict enough to help the game complete in a timely manner?<br />
<br />
Let me know what you think. I'm looking forward to seeing tournaments happen regularly and seeing players at The Garden Gate get better and better at these games. Thanks!]]></description>
			<content:encoded><![CDATA[Tournament features are underway - soon, we will be able to have regular tournaments (with prizes!) at The Garden Gate. But tournament games will need to be more regulated or structured than the current games. So, how should they work? <br />
<br />
Here are some ideas of how tournament games should work. Please let me know any ideas you have that either build on these or break them down <img src="https://forum.skudpaisho.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
## Time Limits<br />
Games should have time limits enforced to ensure that they finish in a timely manner. Standard tournaments will have timed games that encourage live play where players sit down at the same time and play together. (Correspondence-game tournaments could be an option in the future.)<br />
<br />
We want to respect that players will be playing each other from across the world (which by the way is awesome!) so a number of pauses in gameplay should be allowed. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Question*</span>: How should pauses work? How would you expect it to work on the screen (something to click on to pause the game, other ideas)? <br />
<br />
Time limits should be shown to players during the game. Players will have a certain amount of time per turn during normal play. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Question*</span>: What is the most appropriate time limit system that is both gracious and strict enough to help the game complete in a timely manner?<br />
<br />
Let me know what you think. I'm looking forward to seeing tournaments happen regularly and seeing players at The Garden Gate get better and better at these games. Thanks!]]></content:encoded>
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